Hello netizens! We have been silent for a while, but we bear some good news! I bring you… some updates to the development of Memoir.
Disclaimer: We do have a Steam page, but it’s not public yet because we are still setting it up.
Short story: Memoir is going gold.
Long story: Memoir was finally done just about a month ago, excluding all the bugs and minor polish we need to do after that. This took us quite some time because we had other projects on hand that was paying the bills. The development did not go to the backburner, it just got slower that’s all.
All the puzzle are now implemented in the game and I can’t wait for people to finally play it! We also had to optimize our assets because how some of the assets were created initially, Unity doesn’t like it that way so some of the assets was blurry in the game builds.
After that, it’s was all just about getting the game into Steam and integrating the system with our game. Mind you, the list goes about 20-30 items long. some of the items are like:
Multiple images for different use that will be displayed on Steam store
and the list goes on. And that about it concludes my update this time around.
P.S: If you are a game journalist and would like interview or write about our game, please contact us! We got that fresh presskit done, just for you! ;D
It’s been a while and we been busy with Memoir’s end game content. Right now the game has 56 levels implemented with a few more not implemented yet. Aside from that, we’ve been working on some simple (not really) cutscene functions so we can highlight and show important elements of the game to you peeps!
Hopefully we can the kinks worked out soon so we can start polishing and optimizing the game for real! In the meanwhile, here’s a teaser trailer!
It’s been a while since our submission to Casual Connect and we didn’t updated what happened. So we didn’t got selected. Unfortunately. However we did got to showcase our game at the Malaysia Digital Economic Corporation (MDEC).
Time for some update at the time being! We’ve been working hard to get the main essence of the game to feel closer to how we always wanted the game to feel like. The game started as just a puzzle game, but we’ve always wanted to tell a story with the game. With the recent work we’ve done for the past 2 months, it’s finally becoming something more tangible. Here’s some screenshots from the game in earlier stages!
Here’s how the levels look now.
At the moment, our team are focusing on fleshing of the rest of the narratives and implement them into the game. Most of the puzzle are pretty much there, they just need to be adjusted, so that the difficulty would smooth out as players progress through the game.
Functions like cutscenes and interaction with environment objects are slowing being implemented, so hopefully we’ll get something soon to let you guys have a sneak peek!